2#include <vulkan-cpp/texture.hpp>
12 return position == other.position and color == other.color and
13 uv == other.uv and normals == other.normals;
22 glm::mat4 projection{ 1.f };
23 glm::mat4 view{ 1.f };
29 glm::mat4 mvp = { 1.f };
38 glm::mat4 model{ 1.f };
39 glm::vec4 color{ 1.f };
48 float shininess = 1.f;
49 ::vk::texture diffuse;
50 ::vk::texture specular;
Going to remove this.
Definition uniforms.hpp:21
Just for testing purposes for sending this struct over to the shader.
Definition uniforms.hpp:28