TheAtlasEngine
 
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atlas::vk::geometry_uniform Struct Reference

material is going to define properties about how a scene object itself gets rendered More...

#include <uniforms.hpp>

Public Attributes

glm::mat4 model { 1.f }
 
glm::vec4 color { 1.f }
 

Detailed Description

material is going to define properties about how a scene object itself gets rendered


The documentation for this struct was generated from the following file: