TheAtlasEngine
 
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atlas::vk::material_uniform Struct Reference

Represents a vulkan specific mateiral to pass in two textures and offset for handling shininess. More...

#include <uniforms.hpp>

Public Attributes

float shininess = 1.f
 
::vk::texture diffuse
 
::vk::texture specular
 

Detailed Description

Represents a vulkan specific mateiral to pass in two textures and offset for handling shininess.


The documentation for this struct was generated from the following file: