TheAtlasEngine
 
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atlas::projection_view Struct Reference

TODO: Consider either relocating where this is and how it gets handled. More...

#include <components.hpp>

Public Attributes

glm::mat4 projection
 
glm::mat4 view
 

Detailed Description

TODO: Consider either relocating where this is and how it gets handled.

struct for attaching a projection/view matrix to your game object

This should only be used if you know your object is going to add atlas::perspective_camera to work

TODO: Consider adding this automatically in a way we can represent multiple cameras in a given scene. Which is something to think about


The documentation for this struct was generated from the following file: