TODO: Consider either relocating where this is and how it gets handled. More...
#include <components.hpp>
Public Attributes | |
| glm::mat4 | projection |
| glm::mat4 | view |
TODO: Consider either relocating where this is and how it gets handled.
struct for attaching a projection/view matrix to your game object
This should only be used if you know your object is going to add atlas::perspective_camera to work
TODO: Consider adding this automatically in a way we can represent multiple cameras in a given scene. Which is something to think about