TheAtlasEngine
 
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atlas::perspective_camera Struct Reference

define a game object to have a perspective camera that can correspond to it More...

#include <components.hpp>

Public Attributes

glm::vec2 plane { 0.f }
 
bool is_active = false
 
float field_of_view = glm::radians(45.f)
 

Detailed Description

define a game object to have a perspective camera that can correspond to it


The documentation for this struct was generated from the following file: