TheAtlasEngine
 
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atlas::physics::jolt_config Struct Reference

Used to keep global data for player access and use. Tells how physics bodies should act within a given scene by default. More...

#include <jolt_components.hpp>

Public Attributes

glm::vec3 gravity = glm::vec3(0.0f, -9.80665f, 0.0f)
 
float time_before_sleep = 5.0f
 In seconds.
 
float world_unit_scale = 1.0f
 
float contact_bias_factor = 0.2f
 
float restitution_threshold = 1.0f
 
bool enable_constraints = true
 
bool enable_collision_callbacks = true
 

Detailed Description

Used to keep global data for player access and use. Tells how physics bodies should act within a given scene by default.


The documentation for this struct was generated from the following file: