55 uint32_t allocation_amount = 10 * 1024 * 1024;
58 thread_type thread_type = thread_type::default_system;
60 uint32_t physics_threads =
61 std::max(1u, std::thread::hardware_concurrency() - 2);
63 uint32_t max_jobs_power = 10;
64 uint32_t max_barriers = physics_threads * 16;
65 bool enable_multithread =
true;
68 uint32_t max_bodies = 16384;
69 uint32_t max_body_pairs = 32768;
70 uint32_t max_contact_constraints = 8192;