vector4<T> is to define a centralized wrapper as a mathematical representaiton for communicating vector3 types from frameworks to glm::vec3 More...
#include <types.hpp>
Public Member Functions | |
| vector4 (const T &p_other) | |
| vector4 (float x, float y, float z, float w) | |
| operator glm::vec4 () | |
| glm::vec4 | operator= (const T &p_other) |
| bool | operator== (const glm::vec4 &p_other) |
vector4<T> is to define a centralized wrapper as a mathematical representaiton for communicating vector3 types from frameworks to glm::vec3
vector4<T> is for a 4-component value that represents a vector 4 type
| T | is the type of vector4 that would represent such type as glm::vec4 |
Example Usage: