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glm::vec4 | position |
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glm::vec4 | color = { 1.f, 1.f, 1.f, 1.f } |
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float | attenuation = 1.f |
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float | constant = 1.f |
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float | linear = 1.f |
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float | quadratic = 1.f |
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glm::vec4 | ambient = glm::vec4(1.f) |
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glm::vec4 | diffuse = glm::vec4(1.f) |
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glm::vec4 | specular = glm::vec4(1.f) |
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The documentation for this struct was generated from the following file: