Loads a mesh source. More...
#include <components.hpp>
Public Attributes | |
| bool | flip = false |
| glm::vec4 | color { 1.f } |
| std::string | model_path = "" |
| std::string | diffuse = "" |
| std::string | specular = "" |
Loads a mesh source.
| color | is the albedo color values |
| model_path | is the specified path to the 3d model asset path |
| texture_path | is the specified path to the specific texture to load |