TheAtlasEngine
 
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atlas::mesh_source Struct Reference

Loads a mesh source. More...

#include <components.hpp>

Public Attributes

bool flip = false
 
glm::vec4 color { 1.f }
 
std::string model_path = ""
 
std::string diffuse = ""
 
std::string specular = ""
 

Detailed Description

Loads a mesh source.

Parameters
coloris the albedo color values
model_pathis the specified path to the 3d model asset path
texture_pathis the specified path to the specific texture to load

The documentation for this struct was generated from the following file: