This is used to tell Jolt what can or cannot collide. As of right now the list is static therfore the layers do not need a dynamic set up. This will change when the object layers become user definable. More...
#include <jolt_broad_phase.hpp>
Public Member Functions | |
| bool | ShouldCollide (JPH::ObjectLayer p_in_layer1, JPH::BroadPhaseLayer p_in_layer2) const override |
This is used to tell Jolt what can or cannot collide. As of right now the list is static therfore the layers do not need a dynamic set up. This will change when the object layers become user definable.
Dynamic Kenmatic StaticDynamic ✅ ✅ ✅ Kenmatic ✅ ✅ Static ✅
Where the interactions can partially be defined and controlled by the developer of the game.