26 void preload(
const VkRenderPass& p_renderpass) {
27 return preload_assets(p_renderpass);
48 const VkRenderPass& p_renderpass,
49 const VkFramebuffer& p_framebuffer,
50 const glm::mat4& p_proj_view) {
52 p_current, p_settings, p_renderpass, p_framebuffer, p_proj_view);
66 return background_color(p_color);
69 void current_scene_context(ref<scene> p_scene) {
70 return current_scene(std::move(p_scene));
74 virtual void preload_assets(
const VkRenderPass& p_renderpass) = 0;
76 virtual void start_frame(const ::vk::command_buffer& p_current,
77 const window_settings& p_settings,
78 const VkRenderPass& p_renderpass,
79 const VkFramebuffer& p_framebuffer,
80 const glm::mat4& p_proj_view) = 0;
81 virtual void post_frame() = 0;
83 virtual void background_color(
const std::array<float, 4>& p_color) = 0;
85 virtual void current_scene(ref<scene>) = 0;
is an interface that defines a graphics APi-agnostic renderer
Definition renderer_context.hpp:18
void preload(const VkRenderPass &p_renderpass)
responsibility is to preload any data that is necessary to be loaded before being rendered
Definition renderer_context.hpp:26
void end_frame()
Intended to use to indicate when to end recording to the GPU in the current frame.
Definition renderer_context.hpp:59
void set_background_color(const std::array< float, 4 > &p_color)
sets the background color and request that change to the graphics API
Definition renderer_context.hpp:65
void begin_frame(const ::vk::command_buffer &p_current, const window_settings &p_settings, const VkRenderPass &p_renderpass, const VkFramebuffer &p_framebuffer, const glm::mat4 &p_proj_view)
indicator of when the start of the frame is
Definition renderer_context.hpp:46