Classes | |
| struct | atlas::vulkan::vertex_input |
| struct | atlas::vulkan::camera_ubo |
| Going to remove this. More... | |
| struct | atlas::vulkan::global_ubo |
| Just for testing purposes for sending this struct over to the shader. More... | |
| struct | atlas::vulkan::geometry_uniform |
| material is going to define properties about how a scene object itself gets rendered More... | |
| struct | atlas::vulkan::material_uniform |
| Represents a vulkan specific mateiral to pass in two textures and offset for handling shininess. More... | |
| struct | atlas::vulkan::point_light_ubo |
| struct | atlas::vulkan::light_scene_ubo |
Functions | |
| bool | operator== (const vertex_input &other) const |
Files | |
| file | TheAtlasEngine/atlas/drivers/vulkan/uniforms.cppm |