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| game_object ()=delete |
| | Should not construct a scene object not created through flecs::world.
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| game_object (flecs::world_t *p_registry, flecs::entity_t p_id) |
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| game_object (const flecs::entity &p_base) |
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| game_object (flecs::entity &p_base) |
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| void | child_of (const std::optional< game_object > &p_parent) |
| | sets the entity to be a parent of the specified entity
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| template<typename UFunction > |
| void | children (UFunction &&p_callback) |
| | iterates through all children entities if the given entity is a parent of any given entities
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