TheAtlasEngine
 
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jolt-imports.hpp
1#pragma once
2
3#include <type_traits>
4
5#include <Jolt/Jolt.h>
6#include <Jolt/Core/Core.h>
7#include <Jolt/Physics/Body/BodyInterface.h>
8#include <Jolt/Core/JobSystemThreadPool.h>
9#include <Jolt/Physics/PhysicsSettings.h>
10#include <Jolt/Core/IssueReporting.h>
11#include <Jolt/Core/TempAllocator.h>
12#include <Jolt/RegisterTypes.h>
13#include <Jolt/Core/Factory.h>
14#include <Jolt/Core/Memory.h>
15#include <Jolt/Physics/Collision/ContactListener.h>
16#include <Jolt/Physics/PhysicsSystem.h>
17#include <Jolt/Physics/Collision/ObjectLayer.h>
18#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
19#include <Jolt/Core/IssueReporting.h>
20
21#include <Jolt/Physics/Body/BodyCreationSettings.h>
22
23#include <Jolt/Physics/Collision/Shape/Shape.h>
24#include <Jolt/Physics/Collision/Shape/BoxShape.h>
25#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
26#include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
27#include <Jolt/Physics/Collision/Shape/ScaledShape.h>
28#include <Jolt/Physics/Collision/Shape/SphereShape.h>
29
30#include <Jolt/Physics/EActivation.h>
31
32// jolt's math includes
33#include <Jolt/Math/MathTypes.h>
34#include <Jolt/Math/Real.h>
35#include <Jolt/Math/Quat.h>