13 vector3(
const JPH::Vec3& p_other) {
14 m_value = { p_other.GetX(), p_other.GetY(), p_other.GetZ() };
17 operator glm::vec3() {
return m_value; }
19 glm::vec3 operator=(
const JPH::Vec3& p_other) {
20 return { p_other.GetX(), p_other.GetY(), p_other.GetZ() };
23 bool operator==(
const glm::vec3& p_other) {
24 return (m_value.x == p_other.x and m_value.y == p_other.y and
25 m_value.z == p_other.z);