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Struct atlas::vk::material_uniform

ClassList > atlas > vk > material_uniform

material is going to define properties about how a scene object itself gets rendered

  • #include <vk_types.hpp>

Public Attributes

Type Name
glm::vec4 color = { 1.f }
glm::mat4 model = { 1.f }

Public Attributes Documentation

variable color

glm::vec4 atlas::vk::material_uniform::color;

variable model

glm::mat4 atlas::vk::material_uniform::model;


The documentation for this class was generated from the following file TheAtlasEngine/atlas/drivers/vulkan-cpp/vk_types.hpp