Struct atlas::vk::material_uniform
ClassList > atlas > vk > material_uniform
material is going to define properties about how a scene object itself gets rendered
#include <vk_types.hpp>
Public Attributes
Type | Name |
---|---|
glm::vec4 | color = { 1.f } |
glm::mat4 | model = { 1.f } |
Public Attributes Documentation
variable color
glm::vec4 atlas::vk::material_uniform::color;
variable model
glm::mat4 atlas::vk::material_uniform::model;
The documentation for this class was generated from the following file TheAtlasEngine/atlas/drivers/vulkan-cpp/vk_types.hpp