Struct atlas::box_collider3d
ClassList > atlas > box_collider3d
#include <components.hpp>
Public Attributes
Type | Name |
---|---|
float | density = 1.0f |
float | friction = 0.5f |
glm::vec3 | offset = { 0.f, 0.f, 0.f } |
float | restitution = 0.0f |
float | restitutionThreshold = 0.5f |
glm::vec3 | size = { 0.5f, 0.5f, 0.5f } |
Public Functions
Type | Name |
---|---|
box_collider3d () = default |
|
box_collider3d (const box_collider3d &) = default |
Detailed Description
Note:
Our interpretation of the BoxCollider that will get interpreted based on physics API's enabled
Public Attributes Documentation
variable density
float atlas::box_collider3d::density;
variable friction
float atlas::box_collider3d::friction;
variable offset
glm::vec3 atlas::box_collider3d::offset;
variable restitution
float atlas::box_collider3d::restitution;
variable restitutionThreshold
float atlas::box_collider3d::restitutionThreshold;
variable size
glm::vec3 atlas::box_collider3d::size;
Public Functions Documentation
function box_collider3d [1/2]
atlas::box_collider3d::box_collider3d () = default
function box_collider3d [2/2]
atlas::box_collider3d::box_collider3d (
const box_collider3d &
) = default
The documentation for this class was generated from the following file TheAtlasEngine/atlas/core/scene/components.hpp