File jolt_broad_phase.hpp
FileList > atlas > physics > physics_3d > jolt > interface > jolt_broad_phase.hpp
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#include <physics/jolt-cpp/jolt-imports.hpp>
Namespaces
Type | Name |
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namespace | atlas |
namespace | physics Handles error handling with in jolt. |
Classes
Type | Name |
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class | broad_phase_layer_interface This class is made to control the broadphase layer. Filters can be added to it to create a better and more organized broadphase. Ass well as giving some control to the user on how the broadphase should be organized. This requires dynamic masking however, which is not currently running. |
class | object_layer_pair_filter This goes into more detailed ways of filtering, where the object collisions may be defined be what the other object is. In this case a static setup allows static object to trigger collision only when it is touched by a dynamic target. |
class | object_vs_broadphase_layer This is used to tell Jolt what can or cannot collide. As of right now the list is static therfore the layers do not need a dynamic set up. This will change when the object layers become user definable. |
The documentation for this class was generated from the following file TheAtlasEngine/atlas/physics/physics_3d/jolt/interface/jolt_broad_phase.hpp