File mesh.hpp
FileList > atlas > drivers > vulkan-cpp > mesh.hpp
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#include <drivers/vulkan-cpp/vk_vertex_buffer.hpp>
#include <drivers/vulkan-cpp/vk_index_buffer.hpp>
#include <drivers/vulkan-cpp/vk_types.hpp>
#include <glm/gtx/hash.hpp>
#include <drivers/vulkan-cpp/vk_texture.hpp>
#include <filesystem>
#include <drivers/vulkan-cpp/vk_uniform_buffer.hpp>
Namespaces
Type | Name |
---|---|
namespace | atlas |
namespace | vk |
Classes
Type | Name |
---|---|
class | mesh mesh class specifically defined with vulkan implementations for specific primitives TODO: Whenever we load in a texture that will be laucnhed asyncronously |
Macros
Type | Name |
---|---|
define | GLM_ENABLE_EXPERIMENTAL |
Macro Definition Documentation
define GLM_ENABLE_EXPERIMENTAL
#define GLM_ENABLE_EXPERIMENTAL
The documentation for this class was generated from the following file TheAtlasEngine/atlas/drivers/vulkan-cpp/mesh.hpp