File components.hpp
FileList > atlas > core > scene > components.hpp
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#include <core/application.hpp>
#include <core/geometry/mesh.hpp>
#include <glm/ext/quaternion_transform.hpp>
#include <glm/gtx/quaternion.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_decompose.hpp>
Namespaces
Type | Name |
---|---|
namespace | atlas |
Classes
Type | Name |
---|---|
struct | box_collider3d |
class | camera |
struct | light TODO: Make this better (when we do lighting) |
struct | material |
struct | reload Actually might do a query for this along with rendertarget3d. |
struct | rigidbody3d |
struct | tag |
struct | transform |
Macros
Type | Name |
---|---|
define | GLM_ENABLE_EXPERIMENTAL |
Macro Definition Documentation
define GLM_ENABLE_EXPERIMENTAL
#define GLM_ENABLE_EXPERIMENTAL
The documentation for this class was generated from the following file TheAtlasEngine/atlas/core/scene/components.hpp