Skip to content

File components.hpp

FileList > atlas > core > scene > components.hpp

Go to the source code of this file

  • #include <core/application.hpp>
  • #include <core/geometry/mesh.hpp>
  • #include <glm/ext/quaternion_transform.hpp>
  • #include <glm/gtx/quaternion.hpp>
  • #include <glm/gtc/matrix_transform.hpp>
  • #include <glm/gtc/type_ptr.hpp>
  • #include <glm/gtx/matrix_decompose.hpp>

Namespaces

Type Name
namespace atlas

Classes

Type Name
struct box_collider3d
class camera
struct light
TODO: Make this better (when we do lighting)
struct material
struct reload
Actually might do a query for this along with rendertarget3d.
struct rigidbody3d
struct tag
struct transform

Macros

Type Name
define GLM_ENABLE_EXPERIMENTAL

Macro Definition Documentation

define GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL 


The documentation for this class was generated from the following file TheAtlasEngine/atlas/core/scene/components.hpp